On the flipside, both Mace Windu and Count Dooku are just carbon-copies, but due to the shear amount of new characters and different skills it’s not as noticeable as I once feared. And at the end of their spins, one explodes into ballistic pieces (like C-3PO) and other carries on his last known trajectory. For instance, both Yoda and the Droideka randomly bounce around at a swipe of your finger, but the way they bounce is just slightly different. Though the 30+ character count does have repeats, even a few of the repeats manage to have variety. Other new, intriguing, and different abilities include Emperor Palpatine’s Force Lightning, Jango Fett’s rocket pack, and a podracer propelled Anakin Skywalker. It’s easily one of the greatest new skills to master and pays off in big dividends if used correctly. Jar-Jar’s tongue latches onto any surface, which he then swings from until you swipe a finger and unleash him against unsuspecting pigs. In ABSWII, you’ll learn to love him as if you were 9 years old when Episode I first came out. The idea of Jar-Jar and fun being in the same sentence is usually always followed by some type of heinous act against said character. It’s not even far-fetched for me to say you’ll enjoy your time the most playing as none other than Jar-Jar Binks. There’s just simply some great variety due to the new characters/abilities. Now, instead of playing 40 levels with largely the same cast, you get 40 with double the amount of flingable characters and that’s where the genius of ABSWII really hits you. There’s still 40 levels per area, but it’s split between the Pork and the Bird Side which both have a cast of mostly unique characters. The number of characters has grown because, for the first time ever, you can play as the pigs by playing the Pork Side. The best reason for why it’s so fun is all the new abilities from the largest cast of playable characters ever in the series. Despite the lack of change in concept, somehow it’s even more fun in ABSWII than ever before. Throughout the iterations and years Rovio has added different mechanics to it like gravity bubbles, the vacuum of space, and most recently underwater(!), but the basics of it haven’t changed a bit. There’s no real point going in-depth over the gameplay formula we should all know by now: launch birds (and now pigs) towards their enemies in puzzle-like levels in an attempt to get the highest score possible. So amazing in fact, I have to adjust my review of the first one to say, “The second best Angry Birds game behind the one, the only ABSWII.” And while some of it reminds me of a line from the movie Spaceballs, “…we’ll all meet again in Spaceballs 2: The Search for More Money,” the rest of it is simply amazing. With not even a whole year separating the release of the original from the new one, Angry Birds Star Wars II, developed by Rovio Entertainment, has been unleashed upon the world. Some things are just common sense: red lights mean stop, 1 plus 1 equals 2, space is unfathomably large, and there was always going to be a sequel to the first collaboration between Angry Birds and Star Wars.
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